





Death Alternative – Resurgence
They say death is permanent. Once you die there’s no coming back. Everything you have done will be a staple forever etched to the annals of history. No way to change it.
Well, if that’s the case, why die… That’s all I got for dramatic preview title.
RECOMMENDED NEW GAME FOR FRESH INSTALL
YOU MUST HAVE A SAVE THAT CAN OPTIMALLY RUN WITHOUT ANY FORM OF Death Alternative!
BEFORE YOU BEGIN
– Backup your old saves
– Ensure no daymoyl content is running (NPCs, Scenarios, Items)
– Rollback if that’s the case.
– Create a New Save with Daymoyl disabled and uninstalled from the MCM
INSTALLATION PROCEDURE:
Either MO2 or Vortex:
– Install into your Original Daymoyl
MERGE w/ Overwriting, DO NOT REPLACE!
Otherwise, it will erase all core files needed and leave only the modified ones.
– Alternatively, you can download as a new mod, so long as it has overwriting privileges.
Manual (Divines Bless You)
– Inject into Daymoyl Directory, having it overwrite all files of the same name.
Congratulations. You’ve successfully updated Daymoyl!
This is a reworked version of the highly popular “Death Alternative – Your Money or Your Life.”
When I mean reworked, I don’t mean remade. This primarily uses the same assets and functions which the prior had. Except it fixes the bugs it had. Or tries.
For now, this title will remain a WIP until further notice. More details, as well as featured highlights, are included in the Readme located under Docs.
Testing and Development is currently underway but at a slow pace due to life and stuff.
The version up will be the current experimental TESTBUILD which received little to no testing. Many things will still remain unresolved due to certain progress flags which I myself cannot trigger. The main and ONLY thing I can attest to so far is that the Bleedout CTD IS FIXED. For now, that’s all this really solves. There are 5 additional scenarios fixed, but I can’t say for certain. Expect more updates, hotfixes, and versions in the coming future.
Lamps on. Dobro pojalovat nazad.
Additional Credits and Special Thank:
LimerenceMods for finding out the backdoor method to compile script files which would fail due to dependecies on SKSE or SkyUI.
Abundzu for being the first and only official volunteer to confirm changes from testing.
Metaton for being the first unofficial volunteer to confirm changes from an earlier version.
The entire Skyrim modding Community so I can just blanket thank without needing to add more names.