Dynamic Animation Replacer

Skyrim Mods |

Dynamic Animation Replacer

This mod applies different animations to each ActorBase. No ESP file.
By using custom conditions added in v1.1.0, users can customize the conditions for applying animations. See the forum for details.

Also supports ActorBase added by mods. Creatures are also supported. The maximum number of animation files for each project is 16384. This number is the sum of the original files in Skyrim, the files added by other mods, and the files added by this mod. If there are too many, a message box will display an error and animations will not be loaded. It is not recommend to apply lots of animation to multiple ActorBases in the same project due to the limited number. If you want to know the current number of animations, open “..My Games\Skyrim\SKSE\DynamicAnimationReplacer.log”.

How to add animations
Place the files in the appropriate folders. No special tools are required.

animations\DynamicAnimationReplacer\(esp name)\(actor base id)\(animation folders and files)
(actor base id) must be 8 characters. First two characters are “00”.

Player – “meshes\actors\character\animations\1hm_attackpowerleft.hkx”
-> “meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\00000007\1hm_attackpowerleft.hkx”
Serana – “meshes\actors\character\animations\female\mt_idle.hkx”
-> “meshes\actors\character\animations\DynamicAnimationReplacer\Dawnguard.esm\00002B6C\female\mt_idle.hkx”

SKSE 1.7.3+

– Compatibility
Incompatible with mods that add BehaviorGraph that does not exist in vanilla. There is a high possibility that it is incompatible with mods that specify their own files in the BehaviorGraph of Race. Improved compatibility in v1.1.1.

himika for libSkyrim.
SKSE team for SKSE.

Credits: Felisky
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