Location Damage Overhaul
LOCATION DAMAGE OVERHAUL
[ REQUIREMENTS ]
A recent version of SKSE
[ DESCRIPTION ]
This mod adds locational damage to NPCs and most creature races by generating virtual hit boxes at skeletal nodes. A menu spell is also added that allows for scaling locational damage and the base weapon damage game-setting.
The following hit boxes are currently supported:
[ NPCs ]
[ Creatures ]
[ HEAD ]
-High chance of instant kill on npcs, depending on weapon, unless armor is worn. (Can be disabled)
[ NECK ]
-Instant kill or fatal bleed-out on npcs.
– (Front/Back/Sides): Side and back hits are the most effective target on the torso against armored opponents.
[ LEGS ]
– (Front/Back/Sides): Temporarily cripple an opponent, cause a bleed-out, or stun, depending on the weapon used and the armor worn
Angle-based hit zones:
-RIGHT ARM: recoil or disarm weapon
-LEFT ARM: chance of disarming shield
*Hits to the locations will have different levels of effectiveness depending on the following factors:
-size and mass of the opponent
-whether or not the target is wearing armor at the location
-the armor’s rating
-the attack’s power
-the angle of the attack (front, back sides)
Example: A mace to the legs has a much higher chance of knocking an opponent down than a sword, a punch to the face using heavy gauntlets will do more damage than bare-handed
*Hostile Spells cast a point blank on an unguarded opponent can cause knockdown
[ POSSIBLE EFFECTS ]
[ NOTE ]
-This mod does not add hit boxes to the player. The menu has a scaler for damageWeaponMult game-setting that can be used to adjust damage done by npcs.
-This mod will probably not be compatible with mods that change the name of skeleton mesh body parts.
-Do not use with Basic Locational Damage