BodySlide and Outfit Studio
An easy to use tool for customizing bodies and outfits, creating new bodies and outfits, and converting outfits between body types.
BodySlide is constantly evolving, bringing an enormous list of new features. Unprecedented flexibility coupled with marvelous ease of use allows you to have all the outfits you’ve ever dreamed of.
An easy way to customize outfits and bodies without the need to edit mesh files!
Use sliders to create your personal shapes.
New and improved user interface for a more enjoyable experience!
Fancy outfit filtering quickly shows you the outfits you want, while the textured preview windows show you what you are going to get.
The power of an experienced modder is now in your hands!
Convert outfits between bodies, create your own BodySlide sliders, correct animation weights and edit meshes otherwise.
If you know what you’re doing, you can even edit static meshes.
Import and export .FBX, .OBJ and .NIF meshes.
Barely any previous modding experience required.
Source code and similar things (GPLv3+ license).
Here’s a video tutorial by Gopher on how to install body mods and BodySlide with the Nexus Mod Manager.
Made for Fallout 4, but works for Skyrim as well.
Simply download the file and extract into your Data folder using 7-zip.
Make sure the structure is correct: Data/CalienteTools/BodySlide.
After you’re done, the executable can be found in the “Data/CalienteTools/BodySlide” folder.
Download and install the archive to MO like you would do with any other mod and enable it.
Add a shortcut to the BodySlide x64 executable and set it to run from your game’s real data folder.
Install any BodySlide addons to MO as well.
We do not troubleshoot MO installation issues, please ask for help in Mod Organizer communities.
You can uninstall old/install new, or just install the new files and overwrite if prompted. Just be sure to back up your personal presets/groups/bodies/outfits in the SliderSets/SliderPresets/ShapeData/SliderGroups folders so they don’t get deleted, whether by accident or buggy mod manager.
Q: If I have an issue, what would you suggest I do before anything (including posting questions)?
A: Read the mod description, especially the FAQ. Read the stickies. Launch SSE with the Steam launcher if you usually only use SKSE64. Reinstall BodySlide. Install BodySlide manually if your mod manager of choice fails to do its main purpose.
Q1: Does this work with [insert body type here] or is it just CBBE?
A: It works with any body or outfit. However, conversion between body types require conversion slider sets (see below).
Q2: I created a nude body, but when I batch-built the outfits, everyone suddenly has underwear! How do I fix it?
A: When you batch-build, only select what you actually want. If you don’t want an underwear body to overwrite your nude one, don’t have it selected. You can use the group filter of BodySlide by clicking on the magnifying glass at the top.
Q3: BodySlide fails to create the bodies I make. How can I get the meshes installed?
A: Make your changes to the sliders, and then CTRL+Click the ‘Build’ button. The femalebody_0.nif and femalebody_1.nif will then appear in the BodySlide folder. You will need to copy these to your Skyrim/Data/meshes/actors/character/character assets/ directory, and allow any overwrites. You also may need to copy these elsewhere if you use a standalone race/follower mod, so consult that mod’s description/readme.
Q4: Is there a Conversion Set for [Body A] to [Body B]?
A: Since each body is different, each pair of body types requires its own conversion slider. Several conversion sets have been made already, but since we have limited time, not all possible body types have been addressed. Creating a conversion set is fairly easy, and in many cases doesn’t require mesh editing. Look for tutorials on this topic for more information.
Q5: Why is CBBE used in all the bundled conversion sets?
A: There are a few reasons for this. Primarily, the flexibility of the CBBE body with the large number of customization sliders makes it possible to match most body shapes without mesh editing. Small adjustments can be made swiftly within Outfit Studio.
Additionally, we use CBBE as a bridge. Creating a “Body->CBBE” conversion automatically allows us to then use a “CBBE->Other Body” slider that has already been created, saving lots of time. Due to these reasons, we recommend that others creating their own conversion sets also use CBBE as a bridge, but there is no technical reason why any body mesh can’t be used in the conversion set.
Q6: NifSkope does not show my exported meshes! How to fix?
A: Sometimes, Outfit Studio does not apply any weights to some vertices because they are too far off from the reference shape. It should tell you about it in a warning when attempting to save a project or export a mesh.
To fix, use the “Mask Weighted Vertices” feature and the weight brush to paint weights on the unmasked parts. After that, NifSkope shows the .nif again and the unweighted vertices show up in-game.
Q7: I set the wrong build path in Outfit Studio when saving a slider set. How do I change it now?
A: Open up the “SliderSets/*.xml” file you saved with your conversion in a text editor and adjust the output path to be the correct one, then save.
Q8: The meshes in my preview windows have a black/grey mask all over them saying “no image”. How do I make the right textures appear?
A: You need the outfit and body textures installed in your Data directory. You also need to launch Skyrim from the default/Steam launcher to sort out the registry, or manually set the directory to point to Skyrim Special Edition/Data through the ‘Settings’ button. You also need to follow the installation instructions for your mod manager (Vortex; make sure you’re running from SSE/Data, not from Vortex’s mods folder). Only then BS/OS will be able to find and load the textures.
Q9: Why do I get an error saying “Failed to find game install” or “Failed to load Setup.xrc file.”?
A: Registry isn’t set, or BodySlide wasn’t installed properly. Launch Skyrim using the Steam launcher instead of SKSE to fix the registry, and try launching BodySlide again. If it still doesn’t work, make sure all the files are installed correctly and you’re running it as admin. If setting the directory manually, through the ‘Settings’ button, ensure it’s pointing to Skyrim Special Edition/Data. Try downloading and installing the mod with all anti-virus software disabled. If you’re using NMM, make sure you’re using the latest files from GitHub.
Note that Vortex/MO aren’t perfect and may not install all of the files, especially Setup.xrc. If so, you may have to install manually.
Q10: Why does the FBX import create weird texture coordinates?
A: You have to split all edges of your mesh along the UV seams. The NIF format only supports one texture coordinate per vertex, so UV seams need duplicated vertices.
Q11: Why do I get an error saying “OpenGL context is not OK” for Outfit Studio or the preview window?
A: This means the driver of the graphics chip used doesn’t support the version of OpenGL that’s required. Make sure to update all of your graphics drivers (manually). In case there are multiple graphics chips built into your PC, set BodySlide to run with the dedicated one only.
Q12: I didn’t save my preset. Can I get the slider configuration using the created meshes?
A: No. If you don’t save a preset, then it’s gone. Your only option is to try and recreate it.
Q13: I use Vortex/MO, and even though I’ve installed a body mod, BodySlide is blank/Outfit Studio throws up an error. How do I fix this?
A: You need to make sure the body you have installed is actually BodySlide-compatible, and you need to follow the installation instructions. With Vortex, you need to run BodySlide/Outfit Studio from your actual game folder. With MO, please contact the MO devs/read their own documentation.
Uninstalling BodySlide is as simple as deleting the BodySlide folder you originally extracted, or removing it using your mod manager. Make sure you backup any presets or edited files you’ve made with Outfit Studio. Mod managers should leave such files alone.
Removing outfit files created with BodySlide involves deleting the appropriate meshes within the “Data/meshes” directory – but only you know which ones those might be.