




Combat Gameplay Overhaul
CGO adds several features and fixes to combat and movement. It has responsive dodge rolls, procedural leaning, grip changing, mid-air combat, striking with staffs, dual-wielding two-handed weapons, 1st & 3rd person weapon animations, and more.
Other Features
– Added a second swing for left hand weapons, to match the right hand behavior
– Attack speed is boosted by 30% (non-stacking) while standing still — adjustable in the MCM
– Attacks have a 50% chance to glance off a block instead of bouncing back, letting you attack again
– First person camera noise adds movement to first person view — adjustable in the MCM
– Fixes the sneak movement bug, drawing or sheathing weapons doesn’t make you move faster
– Removed the strafe animations from the movement behaviors (runstraferight, runstrafeleft) due to redundancy
– Adds a blocking hotkey for dual-wielding, magic in left hand, and unarmed
– A 360° combat mode is included for basic attacks with vanilla races, it will be finished in future updates
Compatibility
Mods that contain behavior files (found in data\meshes\actors\character\behaviors\ or data\meshes\actors\character\_1stperson\behaviors\) will conflict with CGO
If certain features are not working correctly, it’s most likely a conflict between CGO and another behavior mod
Nemesis is a tool that allows you to use multiple behavior mods together, there’s a patch included with CGO and instructions below
Modded staffs will not have sounds or hit particles, you can manually create a patch or use the zedit script (credit to cuyima) provided here
360 Combat requires changes to the vanilla races inside the esp. If you want to use this feature, you may need to create a patch with TES5Edit to fix a conflict with another esp file
Mods that change the directional attack animations (e.g. Every Attack Different) won’t work properly, since CGO disables those animations
FNIS is not compatible with CGO
How to Install & Use Nemesis
Video tutorial by JDM: How to install 360 Movement Behavior + CGO with Nemesis
IMPORTANT: Nemesis should be installed manually if you’re using Vortex mod manager
1. Download Nemesis Unlimited Behavior Engine Beta (make sure it’s not the SSE version)
2. Install Nemesis with your mod manager or manually extract the rar archive and place the “meshes”, “Nemesis_Engine”, and “scripts” folders inside your Data folder
3. Run “Nemesis Unlimited Behavior Engine.exe” through your mod manager or inside “Nemesis_Engine”
4. Click on “Update Engine” and let the patcher do it’s thing
5. Check off any mods you want to use
6. Click on “Launch Nemesis Behavior Engine” to generate merged behavior files