Crash Log

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Crash Log

This SKSE plugin overrides the exception handler in Skyrim and produces a stack dump when a crash occurs. If you’re lucky, the stack contains a hint that allows you to find and fix the cause.

This plugin was inspired by the .Net Script Framework for Skyrim SE.

I finally (10 years after Skyrim’s launch?) got tired of not having any idea why my game crashed. At first I was just going to more or less copy code from the .Net Script Framework to put together a quick plugin to help debug a CTD issue I was having. However, I quite quickly noticed that it was more complicated than I anticipated. I ended up only using the same method they did for catching the actual exception, the rest I had to do myself.

The output is similar to this (old version):
Error: 0xc0000005

Frame: 0, FP: 0x00c9b672
Param 0: (dword)0x47d5c860
Param 1: (dword)0x00c73386
Param 2: (dword)0x47d5c860
Param 3: (dword)0x47d5c860
RET: 0x00c73358

Frame: 1, FP: 0x00c73358
Param 0: (dword)0x47d5c860
Param 1: (dword)0x47d5c860
Param 2: (dword)0x00000000
Param 3: (dword)0x00000000
RET: 0x00c73386

Frame: 2, FP: 0x00c73386
Param 0: (dword)0x01b98014
Param 1: (char*)textures\effects\
Param 2: (dword)0x01b97ff8
Param 3: (dword)0x5cb20e98
RET: 0x00b01712

Frame: 3, FP: 0x00b01712
Param 0: (dword)0x00000000
Param 1: (dword)0x00000000
Param 2: (dword)0x00000000
Param 3: (dword)0x00000000
RET: 0x00000000

Crash logs are saved in the game directory (next to TESV.exe). The plugin log file (crash_log.log) is also located in the same directory.

Crash log file name example: crash_2021_03_09_12_22_1.log (crash__.log)

Assuming you get a stack dump similar to the one in the example above, you can make an educated guess that the game might have been doing something with the texture “textures\effects\”.

  1. The first thing I did was look for a mod in MO2 that might have altered this file. I found none.
  2. Next I loaded all bsa files in BSA Browser and filtered for “”. Only match I found was in the official Skyrim bsa.
  3. I tried attaching a debugger while the game was crashing and set a breakpoint on the instruction that crashed the game. First hit was just after ENB loads its dx dll files.
  4. I disabled ENB. This didn’t solve it.
  5. I fired up Notepad++ and set it to search all mods in MO2’s “mods” folder (including only esp, esm and nif files). I searched for the texture name. When it was done I had a list of potential mods containing nifs that reference this texture: Realistic Water, DynDOLOD, …
  6. I disabled all mods that had references and finally singled it down to one mod and the problem was solved.

I hope it will. I do not have any data on how reliable this is, and in the example above you can also see how misleading it can be (texture issue turned out to be a nif issue). Would I have been able to solve the issue I had without this plugin? No, I had no clues until I saw that stack dump.

Credits: Shadow147
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 5.00 out of 5)

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